On April 20th, 1999 two teenagers, Eric Harris and Dylan Klebold walked into their schooltime in Columbine carbon monoxide and began a ane-hour long cleanup position spree, which ended in the finish of 12 of their fellow classmates and one teacher and left some some other 28 wounded. The shooters then took their accept lives. The two teenage gunmen did not have a forward history of force further were both enthusiasts of put to deathing-oriented tv seconds. The abandon in characterization supports was a major factor in teaching these kids how to shoot other people in objective life. Violent video games plunder and have led tikeren to committing acts of wildness against other children and adults.\n\nGrowing children are soft influenced by the examples determined out before them. A young male child who assumes hockey and follows the sport closely is belike to a greater extent likely to employ to power to solve a conflict than a boy whose role model is a paci fist folk-singer simply because violence and fighting is a heavy(p) overtone of the sport. The same goes for a child who is very evoke in one or more of the numerous video games avail competent that focus on killing as their main(prenominal) theme. A child who plays uncivilized video games allow for revivify to violence more easily when faced with a puzzle than a child who has neer been exposed to such interactional killing. Violent video games do not teach either other way to film with a conflict. So a young, impressionable youth will be susceptible to resorting to violence if that child has been exposed to tough video games.\n\nViolence in video games can besides act as a gateway to more serious forms of violence. If a child who has no bear on or familiarity in guns and weaponry begins to play a shoot-em-up video game where the sole purpose is to kill other people that child could become interested in guns and last on to something more realistic such as pellet and paint ball weaponry. From there the child could move into actual guns when he/she is able to acquire such weapons and this could drop dead to an act of violence against another(prenominal) human being. Violent video games can foster an interest in guns and violence in children, which can lead them to more realistic violence.\n\nVideo game companies are continuously let go more and more realistically violent video games onto the trade in parade to shop more copies,...If you want to go through a full essay, order it on our website:
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